Corte Unico
Eight duels. One strike kills — yours or his.
There is no health bar. There is the moment his guard drops, and the moment his blade reaches you, and between them a window of a few tenths of a second.
Cut too early and you die. Cut too late and you die. And he knows it: from the third duel on, the enemy feints — faking the strike to bait you into drawing at nothing. Bite the bait and you die. Read the feint, wait for the blade to withdraw, and you earn your opening.
Each of the eight opponents tests something different. The seventh strikes in under a quarter of a second. The eighth never feints once — he simply waits, and waits, and counts on your impatience.
Controls: Space, Enter or A (gamepad) to cut. ESC to pause.
Length: 5 to 20 minutes, depending on how many times the eighth one kills you.
Made in Godot 4. The current visuals are functional placeholders — pixel art is in production and ships in a future update. The mechanics are complete and balanced.
Davi Guimarães — davi-guimaraes.com
| Published | 23 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Dtroyd |
| Genre | Action |
| Tags | 2D, one-hit-kill, Pixel Art, Roguelike, samurai |
| Content | No generative AI was used |

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